Founder, designer & builder — UK
Dan Andrews
A decade spent learning why people do what they do, and building software that answers for it — the kind that feels obvious in the hand. These days I design and build my own through cyber:cyber, while exploring how intelligence and interfaces will evolve beyond the current app model.
Studio
Products
- Granite Alpha A strength coach that rewrites your training every week. Native iOS, on-device.
- Frame In development A training journal for jiu-jitsu. Native iOS, local-first.
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Stealth In development A B2B product, still under wraps — my first built for teams rather than one person at a time. It helps technical teams make their work legible to the people deciding whether to back it.
Art
Writing
- The hardest client was us A studio's own website is the one piece of work a client can inspect all the way down. Treating ours as the hardest brief of the year.
- Nobody wrote it down On confabulation, contextual inquiry, and the judgment an expert can't articulate — and almost no software will ever make.
- The velocity gods How speed stopped being a means and became a faith — what the cult of shipping fast actually produces, and what it costs.
- Building cyber:cyber An honest working note on building a one-person product lab: how it got built, what it cost, and what's next.
- Shipping got commoditised Anyone with a laptop can ship a product in a weekend now. What's actually scarce once production is free.
- Six Things Native AI Features Get Right The six decisions that separate native AI from a chat bubble bolted onto the corner.
- Why cyber:cyber exists The founding note — why a lab rather than an agency or a studio, and what we're betting on.
Worked with
Dell · Spotify · Epic Games · Wunderman Thompson · Candyspace · Elsewhen
— and a host of early-stage startups.
What I do
Most software is built by people who understand the machine or the person using it — rarely both. I work in the overlap: what makes people tick, and what makes a thing feel right in the hand. So I take the whole job — the research, the interface, and the code that ships it. Native, on-device, considered down to the corner radius. I’m also exploring how intelligence and new interfaces — spatial and agentic — will shape what we build next.
When I'm not building my own, I help teams find the shape of theirs. I mentor designers, and teach the odd workshop.
I take on a small number of projects through cyber:cyber. If you have something ambitious you’d like to explore, I’d be happy to talk.